Reference

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WebGL API Reference

A, B, C, D, E, F, G, H, I, L, P, Q, S, T, U, V

A

activeTexture
attachShader

B

bindAttribLocation
bindBuffer
bindFramebuffer
bindRenderbuffer
bindTexture
blendColor
blendEquation
blendEquationSeparate
blendFunc
blendFuncSeparate
bufferData
bufferSubData

C

checkFramebufferStatus
clear
clearColor
clearDepth
clearStencil
colorMask
compileShader
compressedTexImage2D
compressedTexSubImage2D
copyTexImage2D
copyTexSubImage2D
createBuffer
createFramebuffer
createProgram
createRenderbuffer
createShader
createTexture
cullFace

D

deleteBuffer
deleteFramebuffer
deleteProgram
deleteRenderbuffer
deleteShader
deleteTexture
depthFunc
depthMask
depthRange
detachShader
disable
disableVertexAttribArray
drawArrays
drawElements

E

enable
enableVertexAttribArray

F

finish
flush
framebufferRenderbuffer
framebufferTexture2D
frontFace

G

generateMipmap
getActiveAttrib
getActiveUniform
getAttachedShaders
getAttribLocation
getBufferParameter
getContextAttributes
getError
getExtension
getFramebufferAttachmentParameter
getParameter
getProgramParameter
getProgramInfoLog
getRenderbufferParameter
getShaderParameter
getShaderPrecisionFormat
getShaderInfoLog
getShaderSource
getSupportedExtensions
getTexParameter
getUniform
getUniformLocation
getVertexAttrib
getVertexAttribOffset

H

hint

I

isBuffer
isContextLost
isEnabled
isFramebuffer
isProgram
isRenderbuffer
isShader
isTexture

L

lineWidth
linkProgram

P

pixelStorei
polygonOffset

R

readPixels
renderbufferStorage

S

sampleCoverage
scissor
shaderSource
stencilFunc
stencilFuncSeparate
stencilMask
stencilMaskSeparate
stencilOp
stencilOpSeparate

T

texImage2D
texParameter
texSubImage2D

U

uniform
uniform
useProgram

V

validateProgram
vertexAttrib
vertexAttribPointer
viewport