Hi Ray,Yes, a high-impact but mostly mobile-only extension like this can certainly be considered. Would you please take a little time and put up a pull request on https://github.com/KhronosGroup/WebGL under https://github.com/KhronosGroup/WebGL/tree/master/extensions/proposals, following the XML pattern there?Thanks,-KenOn May 11, 2020, at 9:50, Ray Tran (ray.tran@snapchat.com) <public_webgl@khronos.org> wrote:I have also found that
major mobile GPU vendors have supported and advised developers to use
this extension to improve performance on their GPUs for many (5+)
years.This is ironic given the opposition to adding programmable blending to OpenGL over many, many years, decades even, on the grounds that it would cause performance issues.Regards
-Mark--I support flexible work schedules, and I’m sending this email now because it is within the hours I’m working today. Please do not feel obliged to reply straight away - I understand that you will reply during the hours you work, which may not match mine.