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Re: [Public WebGL] WEBGL extension suggestion: EXT_shader_framebuffer_fetch

On May 11, 2020, at 9:50, Ray Tran (ray.tran@snapchat.com) <public_webgl@khronos.org> wrote:

 I have also found that
major mobile GPU vendors have supported and advised developers to use
this extension to improve performance on their GPUs for many (5+)

This is ironic given the opposition to adding programmable blending to OpenGL over many, many years, decades even, on the grounds that it would cause performance issues.



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