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Re: [Public WebGL] WebGL Best Practices

Note that there's an active ongoing discussion about the requestPostAnimationFrame best practice. It seems that the polyfill works well in Firefox, but not in Chrome. Suggest holding off adding that to your applications for the moment.


On Thu, Mar 26, 2020 at 11:40 AM Kai Ninomiya (kainino@google.com) <public_webgl@khronos.org> wrote:
The MDN doc links to an explainer:
It's pretty small, but it's also not a very complex feature (implementation-wise). As explained there, the original motivation was to allow querying computed DOM properties at a time when it's guaranteed it won't force a relayout.

On Thu, Mar 26, 2020 at 5:05 AM Won Chun (won@cbrebuild.com) <public_webgl@khronos.org> wrote:
Are there more resources about requestPostAnimationFrame? First I've heard of rPAF.


On Wed, Mar 25, 2020, 4:11 PM Ken Russell (kbr@google.com) <public_webgl@khronos.org> wrote:
[cross-posted to webgl-dev-list]

Dear WebGL community:

Mozilla, with contributions from the rest of the WebGL working group, has just revised the WebGL Best Practices document. It contains a significant number of tips for best structuring WebGL applications and attaining top performance. Please check it out!

On behalf of the WebGL working group,