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Re: [Public WebGL] WebGL Best Practices



The MDN doc links to an explainer:
https://github.com/WICG/requestPostAnimationFrame/blob/master/explainer.md
It's pretty small, but it's also not a very complex feature (implementation-wise). As explained there, the original motivation was to allow querying computed DOM properties at a time when it's guaranteed it won't force a relayout.

On Thu, Mar 26, 2020 at 5:05 AM Won Chun (won@cbrebuild.com) <public_webgl@khronos.org> wrote:
Are there more resources about requestPostAnimationFrame? First I've heard of rPAF.

-Won

On Wed, Mar 25, 2020, 4:11 PM Ken Russell (kbr@google.com) <public_webgl@khronos.org> wrote:
[cross-posted to webgl-dev-list]

Dear WebGL community:

Mozilla, with contributions from the rest of the WebGL working group, has just revised the WebGL Best Practices document. It contains a significant number of tips for best structuring WebGL applications and attaining top performance. Please check it out!

On behalf of the WebGL working group,

-Ken

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