Thx for showing intersts, TBH, the sampler type is the last step I’m working on to support it. If you want to try it on windows(other platform not supported yet). You can remove all extension things in shader and directly use sampler2d to replace samplerVideoWEBGL.
From: firstname.lastname@example.org [mailto:email@example.com]
On Behalf Of Takahiro Aoyagi (firstname.lastname@example.org)
I watched SIGGRAPH 2019 khronos BOF yesterday and I want to experiment WEBGL_video_texture extension because Chromium build supports now.
I tried on Chrome Canary, but it doesn't seem to accept "#extension GL_WEBGL_video_texture : require" in shader even though it returns non-null from gl.getExtension('WEBGL_video_texture').
Is it intentional and Canary doesn't expose WEBGL_video_texture extension yet to users? Or am I missing something?
I already reported to Chromium bugs https://bugs.chromium.org/p/chromium/issues/detail?id=776222#c32 but no response yet.
I decided to post here too because I think not only I but also other people may be interested in WEBGL_video_texture from yesterday's BOF and want to test. And I hope someone here knows about the solution or status.