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Re: [Public WebGL] Uses of WEBGL_debug_renderer_info
We build a HTML5 game engine and have used the unmasked renderer for:
- identifying GPUs affected by driver bugs, and working around it (e.g. "Mali" on Android)
- analytics on the unmasked renderer to identify the impact of such bugs and help us decide how to respond
- identifying which GPU is really in use on dual-GPU systems
- displaying it to the user as a diagnostic (also for them to identify which GPU is in use)
Dear WebGL community,
There have been some recent discussions about the exposure of the WEBGL_debug_renderer_info extension, as it relates to user privacy and fingerprinting.
If you build a WebGL application that queries this extension, could you please reply (either on-list, or directly to me) and indicate what information you infer, directly or indirectly, from it? Could the WebGL API provide this information via a different mechanism?