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[Public WebGL] Uses of WEBGL_debug_renderer_info

Dear WebGL community,

There have been some recent discussions about the exposure of the WEBGL_debug_renderer_info extension, as it relates to user privacy and fingerprinting.

If you build a WebGL application that queries this extension, could you please reply (either on-list, or directly to me) and indicate what information you infer, directly or indirectly, from it? Could the WebGL API provide this information via a different mechanism?