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Re: [Public WebGL] Moving KHR_parallel_shader_compile to community approved



I'm all for moving this ext to approved.

Thanks to everybody involved into making it happen! :)

28.11.2018, 04:41, "Ken Russell" <kbr@google.com>:
> Jie A. Chen from Intel's Web Graphics Team has done some tremendous work to implement the KHR_parallel_shader_compile extension in ANGLE. This extension makes shader compilation both asynchronous and parallel. Significant speedups have been measured for real-world test cases in http://crbug.com/849576 , addressing a major pain point for WebGL developers. The needed code changes in applications to take advantage of this speedup are small.
>
> I would like to propose that we move this extension to community approved:
> https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/
>
> Any comments?
>
> Thanks,
>
> -Ken


-- 
Kirill Dmitrenko
Yandex Maps Team

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