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Re: [Public WebGL] blitFramebuffer behaviour



This was not a bug report. My first response was to file the bug report on your bug tracker, as I mentioned. I was unaware of the concern with crash bugs, and I'll keep that in mind in the future.

The purpose of sending to the mailing list was to discuss whether Chrome's behavior is correct.

Tarek Sherif
http://tareksherif.net/
https://www.biodigital.com/

‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Tuesday, 13 November 2018 15:13, Jeff Gilbert <jgilbert@mozilla.com> wrote:

> Hi.
>
> Your first response to finding a browser bug should not be posting to
> public lists about it. For behavior differences, reporting the bug
> against one of the browsers is sufficient, since we constantly work to
> guarantee cross-browser compatibility. In the bug filed against
> browsers, browser devs will weigh in on what the proper behavior
> should be, and will either fix it in their browser, or direct you to
> file a bug against the browser they feel is out of spec. (Or maybe
> browser devs will file that bug with the other browser)
>
> Crash bugs in particular should not be publicized widely. Crash bugs
> can be symptoms of security vulnerabilities, so a certain amount of
> care should be taken.
>
> I will now be taking a look at the bug reported to Firefox, and, as is
> usual for this sort of issue, ensuring that behavior matches the spec,
> both in Firefox, and across browsers.
>
> Please do not use this list for bug reports unless the normal approach
> to filing bugs falls short.
>
> Thanks!
> On Tue, Nov 13, 2018 at 8:22 AM Tarek Sherif tareksherif@pm.me wrote:
>
> > Hi all,
> > I just reported a bug to the Firefox devs about blitFramebuffer causing the browser tab to crash: https://bugzilla.mozilla.org/show_bug.cgi?id=1506840
> > Essentially, if the read fbo has colour and depth attachments, while the draw fbo has only a color attachement, and the mask is COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT, the tab will crash in Firefox. Minimal example: https://github.com/tsherif/webgl2bugs/blob/master/firefox/ff-blit-bug.html
> > Chrome ignores the depth buffer in this case, but I'm not sure that behaviour is correct. The spec suggests it should be an INVALID_OPERATION error (section 4.3.3): "Calling BlitFramebuffer will result in an INVALID_OPERATION error if mask includes DEPTH_BUFFER_BIT or STENCIL_BUFFER_BIT, and the source and destination depth and stencil buffer formats do not match."
> > I don't mind either way, as long as the behaviour is consistent across both browsers.
> > Tarek Sherif
> > http://tareksherif.net/
> > https://www.biodigital.com/



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