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Re: [Public WebGL] Shader Compilation



Hi Paul,

these look great, but do we know if they will ever make it into WebGL ?

Thanks
On Thu, Jul 26, 2018 at 1:44 PM Paul Cheyrou-Lagrèze <paul@sketchfab.com> wrote:
>
> Hi,
>
> This one is about async compiling but also knowing when it finished:
>  https://github.com/KhronosGroup/WebGL/issues/2638
>
> In Angle
> https://github.com/google/angle/blob/master/extensions/KHR_parallel_shader_compile.txt
>
> Not sure it would work in sync mode though, I agree that it would be very useful too.
>
> -Paul
>
>
> On Thu, Jul 26, 2018 at 5:45 AM Markus Mönig <markus.moenig@googlemail.com> wrote:
>>
>>
>> Hi,
>>
>> I know this has probably been discussed many times, but will it ever
>> be possible to know when a shader has finished compiling in WebGL v2 ?
>>
>> When the disjoint timer extension is back working again, for me this
>> is the biggest limitation in WebGL. Not even async compiling, just
>> knowing when the shader is finished.
>>
>> In my apps, when the shader gets complex I just don't know when it's
>> safe to use it, and every access before compilation was finished
>> results in blocking the app which really _sucks_.
>>
>> Thanks
>>
>> Markus
>>
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