[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] WebGL compute shader support

Hey Markus,
Chromium (Intel in particular) has begun working on experimental support, however due to both the WebGPU project and infeasibility of implementing WebGL compute on Apple platforms, it is unlikely to become a fully cross-browser, cross-platform, enabled-by-default technology. Check out this post/thread:

On Mon, Jul 16, 2018 at 7:53 AM Markus Schütz <markus_schuetz@gmx.at> wrote:

Hi all,

Are there any updates on compute shader and SSBO support in WebGL?
Compute shaders would extremely exciting for a variety of algorithms
that aren't possible to implement in WebGL 2 right now.


You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email:
unsubscribe public_webgl

Attachment: smime.p7s
Description: S/MIME Cryptographic Signature