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Re: [Public WebGL] Rendering to HDR displays (10bits per color component)
Something to add is that HDMI 2.0a and forward
supports HDR formats, so it should be possible by GPU manufacturers to add support for 10bits front/back buffers just by updating the drivers. Current HDR professional solutions rely on rendering to a FBO and downloading every frame back to RAM to send it through some special video card to the HDR display.
Anyway, I guess this request will have to scalate to OpenGL group.
Thanks for your time Florian.