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Re: [Public WebGL] Rendering to HDR displays (10bits per color component)
I see, thanks for the info Florian. I didnt know front/back was limited to 8 bits on desktop computers, but if Chrome supports HDR video rendering (as far as they say), there has to be some sort of pipeline going on outputing to 10bits, unless it is all happenning beyond the pipeline
through some sort of decoding chip inside the GPU.
Im asking because Im working in an European project related to HDR (HDR4EU
) and there are companies pushing HDR displays for consumers so there are reasons to expect changes in the near future, with better quality and gamuts. So it would be interesting to see some suggestions about how browsers can adapt to that change in the next years.