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Re: [Public WebGL] Is WebGL2 Effectively Dead?
WebGL 2.0 is still alive and kicking. There has been steady ongoing work to shift the majority of the WebGL 2.0 implementation into the ANGLE library. It now contains a context creation option for WebGL 2.0 compatibility, above and beyond support for ES 3.0. This mode is now the default in Chrome on Windows and the Chrome team plans to use it on more platforms – hopefully all.
Another recent piece of news is that ANGLE now works on macOS, providing solid EGL, OpenGL ES 2.0, and ES 3.0 implementations on that platform.