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Re: [Public WebGL] Is WebGL2 Effectively Dead?



Is there anything that we as a community can do to encourage Apple to make progress on WebGL2?

On Fri, Mar 2, 2018 at 8:51 AM Johannes Schmid <jschmid@esri.com> wrote:

This would be very disappointing, please make it happen Apple (and
Microsoft). People and companies working on 3D web solutions, like Esri,
are counting on it.

Joe


On 01.03.2018 18:03, Gregg Tavares wrote:
> Sorry for the controversial title but....
>
> I just recently tried the latest version of the Safari Technology
> Preview. I enabled WebGL2 and tried a few very simple (spinning cube
> level) demos only to be very disappointed they didn't remotely work.
> Shaders of version 300 es are not supported which is kind of a non-starter.
>
> It's been over a year since Chrome and Firefox shipped WebGL2. Given
> that Apple now has this public tech preview and given there's
> effectively no WebGL2 support in it it's made me wonder if Apple has
> decided to never ship WebGL2 and concentrate only on WebGPU.
>
> Looking at webkit.org
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__webkit.org&d=DwMFaQ&c=n6-cguzQvX_tUIrZOS_4Og&r=Ux-IP6GGs0zR9QFItJFFvA&m=i88vsSqVW7FGNHGWvOqt6P_hzIKb7KJ5Z_FY9IPT25c&s=vnzPhzhXdWLnTIb7vymdUtBica2PXHwUfw1RNVTreqc&e=>
> there is nearly zero public work happening on WebGL2 in Webkit and the
> WebGL2RenderingContext code is pretty sparse
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__trac.webkit.org_search-3Fq-3DWebGL2&d=DwICaQ&c=n6-cguzQvX_tUIrZOS_4Og&r=auoQGNsmLnZrqg32kllpVy1sEhZuGa0MskBkSeTAPWA&m=2tzvFvORBGX75RynBcYlSzB4nBsO5f8183Ayua2qQEc&s=xwfE28RPX8TKIEABeg6TmxcjM3tjEE-MTCFP9zzr-M4&e=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__trac.webkit.org_search-3Fq-3DWebGL2&d=DwMFaQ&c=n6-cguzQvX_tUIrZOS_4Og&r=Ux-IP6GGs0zR9QFItJFFvA&m=i88vsSqVW7FGNHGWvOqt6P_hzIKb7KJ5Z_FY9IPT25c&s=Ot27LRTH5hp2cJHKZs0Le90jLzwJQ1qqQ4q9M0_bOLI&e=>
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__trac.webkit.org_browser_webkit_trunk_Source_WebCore_html_canvas_WebGL2RenderingContext.cpp&d=DwICaQ&c=n6-cguzQvX_tUIrZOS_4Og&r=auoQGNsmLnZrqg32kllpVy1sEhZuGa0MskBkSeTAPWA&m=2tzvFvORBGX75RynBcYlSzB4nBsO5f8183Ayua2qQEc&s=QSTqv9zeaRg0ukzVNLH2EG6slIDVXW6XsmYJBMilIo4&e=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__trac.webkit.org_browser_webkit_trunk_Source_WebCore_html_canvas_WebGL2RenderingContext.cpp&d=DwMFaQ&c=n6-cguzQvX_tUIrZOS_4Og&r=Ux-IP6GGs0zR9QFItJFFvA&m=i88vsSqVW7FGNHGWvOqt6P_hzIKb7KJ5Z_FY9IPT25c&s=3QsrTilLhI-5V2GJsvh93gl1cRzLF-RvWEYB66YNHzM&e=>
>
> I know that in general Apple doesn't announce what they are going to
> ship and when but it sure would be nice to at least know if they've
> decided they will likely never ship WebGL2 on which case devs will know
> iOS will never support WebGL2 and a large percentage of Safari using Mac
> users won't get WebGL2 either which would be helpful in making decisions
> about what to target.
>
> As it is, given the WebGL2 option appeared in the Safari Technology
> Preview a long time ago it seemed like an indication WebGL2 was going to
> happen but looking at the current signals it appears Apple is not going
> to ship WebGL2 ever.
>
>

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