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Re: [Public WebGL] Current WebGL2 support

On Feb 5, 2018, at 23:28, Ken Russell <kbr@google.com> wrote:

The main issue is testing this code path as robustly as the D3D backend, which still needs to be used on the majority of machines – especially laptops – for best power consumption.

Are you saying the Intel’s OpenGL driver is more power hungry than their D3D driver + ANGLE? Note assumption here that Intel makes the majority of integrated GPUs.



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