Good point Mark, I'll add that.
On Dec 19, 2017, at 17:38, Kai Ninomiya <email@example.com> wrote:All,Our new proposal for WEBGL_get_buffer_sub_data_async is finally ready. Please take a look and send along your comments and suggestions. Feel free to request comment access if you want to comment on the doc itself.Note this is a design doc and not a spec, so it will hopefully be easier to read but may not be explicit about every edge case yet.https://docs.google.com/document/d/1f65cGlfLHbKLOuvRSqTvrakNi60Swk6GCyS54v1ImKo/edit?usp=sharingThis doc should mention the core reason for this extension: the inability of some WebGL implementations to support glMapBufferRange. And describe how that led to gl.getBufferSubData() and then this proposal. As far as I can see all the use cases listed would be solved if glMapBufferRange was supported.Regards
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