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Re: [Public WebGL] Re: WEBGL_get_buffer_sub_data_async

On Sat, Sep 30, 2017 at 1:17 AM, Kenneth Russell <kbr@google.com> wrote:
Different regions of shared memory between Chrome's renderer and GPU processes are used if there are multiple pipelined calls to getBufferSubDataAsync.
Effectively a readback buffer cache. How do you know when you can discard those copies you keep around?