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Re: [Public WebGL] Public review of updated WEBGL_multiview extension proposal



On Mon, Aug 21, 2017 at 5:02 PM, Olli Etuaho <oetuaho@nvidia.com> wrote:

I do agree that WebGL 1.0 support is useful, though WebGL 2.0 support will surely ramp up given time. The main use case of the extension is VR, and especially on devices which are VR capable I'd expect widespread support for WebGL 2.0 already.

Of the top 10 performing mobile devices OVR_multiview support is:
  • Nvidia Shield Android TV: NO
  • Google Pixel C (tegra): NO
  • Samsung Galaxy S8 (Mali-G71): yes
  • Nubia Z17 (Adreno 540): yes
  • ZenFone 4 Pro (Adreno 530): yes
  • OnePlus 5 (Adreno 540): yes
  • Moto Z2 (Adreno 540): yes
  • Sony Xperia XZ Premium (Adreno 540): yes
  • Essential PH-1 (Adreno 540): yes
  • Xiaomi MI 6 (Adreno 540): yes
I can't help but notice that the big gap in that picture is the fault of Google/Nvidia. It's a bit confusing since Nvidia was a major contributor to OVR_multivew spec along with Oculus, Qualcomm and Google.