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Re: [Public WebGL] Signed Int to Float Convertion Problem
But WebGL1 could be implemented on top of ES2 or ES3, so the question
is do we want to emulate ES2's behavior for WebGL1 implemented on top
of ES3 or desktop GL.
Yes and IIRC it is acceptable for ES implementations to return an ES3 context even when an ES2 context is requested.
I don’t know how practical emulation is.
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