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Re: [Public WebGL] Signed Int to Float Convertion Problem



But WebGL1 could be implemented on top of ES2 or ES3, so the question
is do we want to emulate ES2's behavior for WebGL1 implemented on top
of ES3 or desktop GL.

On Tue, Aug 15, 2017 at 12:16 PM, Mark Callow <khronos@callow.im> wrote:
>
> On Aug 15, 2017, at 11:14, Zhenyao Mo <zmo@chromium.org> wrote:
>
>
> You are right.  The rules are indeed different.  We will need to
> discuss this during the next working group meeting and come up with a
> resolution.
>
>
> I don’t understand what the problem is w.r.t WebGL. I would have expected
> WebGL 1 to follow the ES 2 rule and WebGL 2 to follow the ES 3 rule. The
> difference is described in Appendix F.2 of the ES 3 spec. I would consider
> any other behavior to be implementation bugs.
>
> Regards
>
>     -Mark
>

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