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Re: [Public WebGL] WebGL BOF at SIGGRAPH



Don't want to sound harsh, but 100Mb+ for a static model with a bit of post effects with freeze of browser for at least 10 seconds at the end of the load, is not a great showcase for anything "web friendly".

On 12 July 2017 at 14:33, Christophe Riccio <christophe.riccio@unity3d.com> wrote:
Hi Kenneth,

If you want to show our small WebGL 2.0 demo: 
http://files.unity3d.com/christopheri/webgl_linear_default/index.html


Thanks,
Christophe




On Sun, Jul 9, 2017 at 9:52 PM, Kenneth Russell <kbr@google.com> wrote:
After the Flood is excellent! Will is going to present at the BOF and we're looking forward to it!


On Sat, Jul 8, 2017 at 5:54 AM, Maksims Mihejevs <max@playcanvas.com> wrote:
We've built at PlayCanvas demo to showcase features of WebGL 2.0.
Feel free to use it.

On 7 Jul 2017 4:37 p.m., "Kenneth Russell" <kbr@google.com> wrote:
[cross-posted to webgl-dev-list]

WebGL community,

Khronos will be hosting the WebGL Birds of a Feather session at SIGGRAPH this year on Wednesday, August 2 at 1:00 PM. We'll discuss the shipment of WebGL 2.0 this year, how it's already being used, and what's coming next!

If you have a brief demo you'd like to show, please email us!

Looking forward to seeing you at the event!

-Ken