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[Public WebGL] Some statistical oddities
I was reviewing some statistics on WebGL Stats
and came across some odd things.
Falling WebGL 1 support on Apple desktop machines in Chrome
WebGL 1 Support on OSX is faltering, but only on Chrome: http://webglstats.com/?platforms=000000000004000000
WebGL 2 support level for a single UA on Windows seems low
I'd be cool if UA vendors could enlighten us what's keeping WebGL2 support back there.