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Re: [Public WebGL] async shader compiliation

On Tue, Mar 7, 2017 at 7:51 PM, Maksims Mihejevs <max@playcanvas.com> wrote:
WebAssembly compilation is still stalling a browser for about 15 seconds.

Well they are compiling Unreal Engine (which is a bunch of C++ code) trough emscripten (which is known to produce copious amounts of output. I think a WebAssembly and Web optimized language will have far smaller bytecode, load faster and have faster development times than running a C++ compiler everytime you change a line.