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Re: [Public WebGL] async shader compiliation

We have huge commercial project on the way, where we had to avoid any shader recompilation at any cost, which dramatically limits of what can be done with rich content.

On 27 Feb 2017 2:43 p.m., "Florian Bösch" <pyalot@gmail.com> wrote:
Just today I had a call with the architecture client. They've decided to kick the WebGL content (their core offering) off their landing page because it seizes up the machine for 10-15 seconds on a cold-start.

A solution to this issue is desperately needed, not yesterday, not last week, not even last year, it's needed years ago.