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[Public WebGL] Reject WEBGL_compressed_texture_atc?
Apparently it was widely supported at the time the extension was created
, but it looks like now it is no longer available on AMD
(according to the OpenGL capabilities database & on my own machine) making it only possible to implement on Qualcomm devices. Since there are other, newer compressed texture formats available on Qualcomm, this extension seems pretty useless.
The AMD_compressed_ATC_texture spec
is very old and underspecified. This is creating quite a bit of maintenance work for the conformance tests and browsers - the tests fail currently on Qualcomm (the only platform where they're available), despite Qualcomm seeming to conform to the underspecified spec.
Are there any objections to rejecting this extension?
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