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Re: [Public WebGL] async shader compiliation

On Tue, Feb 21, 2017 at 1:50 PM, Maksims Mihejevs <max@playcanvas.com> wrote:
Can't express how important solving this is for a whole WebGL platform is.

I'm currently engaged with an architectural visualization startup and the rendering pipeline is of considerable complexity (though it's all up-front loaded). It generally works fine on GL backends (it might pause for maybe a few hundred milliseconds). But on the ANGLE backend, it completely freezes the tab for 15 seconds on boot. This is unacceptable. </tales from the real world>