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Re: [Public WebGL] WebGL/WebGPU Considerations

On Feb 20, 2017, at 21:04, Florian Bösch <pyalot@gmail.com> wrote:

  1. There needs to be a way to compose programs of many readily available and loaded on the GPU bits&pieces that don't need further massaging (doesn't presently exist at all)
Isn’t this what SSO (separate shader objects) are all about?



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