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Re: [Public WebGL] WebGPU
There is no reason why their existence should weaken the case for a
WebGL 2.1.
So true, since long-term the x3d needs a strong and complete webgl and
dom (and css and svg and mathml, and ruby).
All Best,
Joe
----- Original Message -----
From: "Mark Callow" <khronos@callow.im>
To: "Florian Bösch" <pyalot@gmail.com>
Cc: "Joe D Williams" <joedwil@earthlink.net>; "Andrew"
<grizzly33@gmail.com>; "public webgl" <public_webgl@khronos.org>
Sent: Wednesday, February 08, 2017 5:28 AM
Subject: Re: [Public WebGL] WebGPU
On Feb 8, 2017, at 21:13, Florian Bösch <pyalot@gmail.com> wrote:
I'm also wondering, does this mean there isn't going to be a WebGL
2.1?
I don’t think there is any relationship. xml3d and x3dom use WebGL for
their rendering but their selling point is being a scene description
language integrated with the browser DOM. There is no reason why their
existence should weaken the case for a WebGL 2.1.
Regards
-Mark
On Wed, Feb 8, 2017 at 9:32 AM, Mark Callow <khronos@callow.im
<mailto:khronos@callow.im>> wrote:
On Feb 8, 2017, at 8:43, Joe D Williams <joedwil@earthlink.net
<mailto:joedwil@earthlink.net>> wrote:
also look at this called xml3d at xml3d.org <http://xml3d.org/>
It’s orthogonal being, in essence, a scenegraph built on top of
WebGL. It seems similar to x3dom which is built on X3D.
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