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Re: [Public WebGL] Re: WEBGL_get_buffer_sub_data_async



I'm not too familiar with the JS-side implementation of things, but it seems to me that this async readback wouldn't get used more than a couple times a frame, which doesn't sound like crazy pressure for the GC.

On Fri, Feb 3, 2017 at 1:58 PM, Florian Bösch <pyalot@gmail.com> wrote:
What guarantees can you make about the GC-freeness of:
  • gl.fenceSync ?
  • gl.deleteSync ?
  • foo[i] = gl.fenceSync(...) ?