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Re: [Public WebGL] EXT_shader_texture_lod in WebGL2?
It's not abandoning WebGL1 and we understand the importance of WebGL1 to developers.
EXT_shader_texture_lod is an extension that's not even exposed in ES3.
In theory we can expose all ES3 functionalities to WebGL1 through emulation etc, and one can always argue the benefit of exposing this and that. I just don't see that as a good way of spending our limited engineering resources.