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Re: [Public WebGL] EXT_shader_texture_lod in WebGL2?
To
: Florian Bösch <
pyalot@gmail.com
>
Subject
: Re: [Public WebGL] EXT_shader_texture_lod in WebGL2?
From
: Jukka Jylänki <
jujjyl@gmail.com
>
Date
: Fri, 20 Jan 2017 18:46:13 +0200
Cc
: public webgl <
public_webgl@khronos.org
>
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2017-01-20 18:15 GMT+02:00 Florian Bösch
<
pyalot@gmail.com
>
:
source = source.replace(/
textureCubeLodExt/g, 'textureCubeLod')
Went down that path, though unfortunately such a function does not exist. There is textureLod() in GLSL 3.0, but then like mentioned above, one has to do a bunch of other search-replaces. Got that working, but it is super hacky.
References
:
[Public WebGL] EXT_shader_texture_lod in WebGL2?
From:
Jukka Jylänki <jujjyl@gmail.com>
Re: [Public WebGL] EXT_shader_texture_lod in WebGL2?
From:
Florian Bösch <pyalot@gmail.com>
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