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Re: [Public WebGL] Add minimums to the WebGL2 specification

Thanks for the suggestion Florian. It's a good one and I filed https://github.com/KhronosGroup/WebGL/issues/2259 to track it. If you'd be willing to contribute a pull request that would be great. Initially we should just include the exact table from the OpenGL ES 3.0 spec, because that's all the WebGL 2.0 spec can guarantee initially.


On Sat, Jan 14, 2017 at 12:09 AM, Florian Bösch <pyalot@gmail.com> wrote:
I'd suggest adding a table of the minimum values for all max parameters of WebGL2 (including the taken over parameters from WebGL1) to the WebGL2 specification.

Where reasonable this table should exceed the ES 3 mandated minimums that in practice are just never observed.

It would be a convenience for WebGL2 practitioners to not have to consult the glGet on https://www.khronos.org/opengles/sdk/docs/man3/ to figure out those minimums, and if in practice never seen minimums are removed, it aides the decision making of practitioners for real-world values.

I will be adding display parameters in WebGL2 to WebGL Stats very soon.