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Re: [Public WebGL] EXT_texture_storage



Rejected in https://github.com/KhronosGroup/WebGL/pull/2255 .


On Thu, Jan 5, 2017 at 5:03 PM, Jeff Gilbert <jgilbert@mozilla.com> wrote:
Let's reject. It'd be nice to have, but its potential impact seems minimal.

On Tue, Jan 3, 2017 at 9:29 PM, Kenneth Russell <kbr@google.com> wrote:
> I agree that it'd be better to reject this extension rather than move it
> forward. Now that WebGL 2.0's on the verge of shipping in multiple browsers,
> I think we should encourage more implementations rather than continue to add
> extensions to WebGL 1.0.
>
>
> On Tue, Jan 3, 2017 at 4:18 PM, Zhenyao Mo <zmo@chromium.org> wrote:
>>
>> My main concern is we won't have full EXT_texture_storage on top of DX9,
>> on which some WebGL1 implementations are based.
>>
>> To me, a better path is just to switch to WebGL2 whenever it's possible,
>> where texture storage is part of core.
>>
>> On Mon, Jan 2, 2017 at 8:54 AM, Florian Bösch <pyalot@gmail.com> wrote:
>>>
>>> No change has occured on
>>> https://www.khronos.org/registry/webgl/extensions/proposals/EXT_texture_storage/
>>> since September 2015
>>>
>>> Can this extension be elevated to draft?
>>
>>
>