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Re: [Public WebGL] WEBGL_multiview discussion

On Mon, Jan 9, 2017 at 7:18 PM, Olli Etuaho <oetuaho@nvidia.com> wrote: 

Regular non-multiview FBOs are also available when the extension is on – nothing changes for them, so shadow maps etc can be rendered as usual.

But how do you render a stereo view into a framebuffer object? How do you select if a framebuffer object is stereo or non stereo?