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Re: [Public WebGL] EXT_texture_storage

My main concern is we won't have full EXT_texture_storage on top of DX9, on which some WebGL1 implementations are based.

To me, a better path is just to switch to WebGL2 whenever it's possible, where texture storage is part of core.

On Mon, Jan 2, 2017 at 8:54 AM, Florian Bösch <pyalot@gmail.com> wrote:
No change has occured on https://www.khronos.org/registry/webgl/extensions/proposals/EXT_texture_storage/ since September 2015

Can this extension be elevated to draft?