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Re: [Public WebGL] Support precompiled shaders as extensions



I'm the 3d engineer of cospaces project (https://studio.cospaces.io/#Gallery)
We do everything in gl: 2d UI and 3d and VR.
We have about 50 shaders, and we dont having issues with shader compilation timings.

However if one thinks that this might be a problem, 
why not to cache binary shaders in the browsers internal implementations:
String -> Blob ?