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Re: [Public WebGL] Support precompiled shaders as extensions
To
: Florian Bösch <
pyalot@gmail.com
>
Subject
: Re: [Public WebGL] Support precompiled shaders as extensions
From
: Kirill Prazdnikov <
kirill.prazdnikov@jetbrains.com
>
Date
: Sat, 19 Nov 2016 12:53:32 +0300
Cc
: Steve Baker <
steve@sjbaker.org
>, Jamie Madill <
jmadill@chromium.org
>, Mr F <
arthur@playcanvas.com
>, Jukka Jylänki <
jujjyl@gmail.com
>, Maksims Mihejevs <
max@playcanvas.com
>, Corentin Wallez <
cwallez@google.com
>, public <
public_webgl@khronos.org
>
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Sender
:
owners-public_webgl@khronos.org
I'm the 3d engineer of cospaces project (
https://studio.cospaces.io/#Gallery
)
We do everything in gl: 2d UI and 3d and VR.
We have about 50 shaders, and we dont having issues with shader compilation timings.
However if one thinks that this might be a problem,
why not to cache binary shaders in the browsers internal implementations:
String -> Blob ?
Follow-Ups
:
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Maksims Mihejevs <max@playcanvas.com>
References
:
[Public WebGL] Support precompiled shaders as extensions
From:
Mr F <arthur@playcanvas.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Florian Bösch <pyalot@gmail.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Jukka Jylänki <jujjyl@gmail.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Florian Bösch <pyalot@gmail.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Maksims Mihejevs <max@playcanvas.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Maksims Mihejevs <max@playcanvas.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Maksims Mihejevs <max@playcanvas.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Florian Bösch <pyalot@gmail.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Florian Bösch <pyalot@gmail.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Jukka Jylänki <jujjyl@gmail.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Mr F <arthur@playcanvas.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Florian Bösch <pyalot@gmail.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Florian Bösch <pyalot@gmail.com>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
"Steve Baker" <steve@sjbaker.org>
Re: [Public WebGL] Support precompiled shaders as extensions
From:
Florian Bösch <pyalot@gmail.com>
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