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Re: [Public WebGL] Support precompiled shaders as extensions



On Mon, Nov 14, 2016 at 11:37 PM, Florian Bösch <pyalot@gmail.com> wrote:
To be precise: No other platform than windows can implement WEBGL_dx_bytecode_shaders or any viable alternative to it. That's why it'd be a bad extension.

Also if and when a viable alternative does become... viable, WEBGL_dx_bytecode_shaders would be a bad idea because it's a platform specific format, and we'd all rather make an extension about something that doesn't require you to submit several different formats for no intrinsic reason other than hasty expediency.