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Re: [Public WebGL] Support precompiled shaders as extensions



On Mon, Nov 14, 2016 at 11:26 PM, Mr F <arthur@playcanvas.com> wrote:
>every platform can implement those extensions
Well, not really.
Yes really.
 
>iOS: 12%
So we have WEBGL_compressed_texture_pvrtc just for these 12%. How 37% Win is less important?
  1. Because Windows only makes 37% of all web visits
  2. Because every platform does implement several flavors of compressed textures. No other platform than Windows could implement say WEBGL_dx_bytecode_shaders.