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Re: [Public WebGL] WEBGL_lose_context



This deliberately isn't specified. If you're looking for a way to free your application's resources, you should use the various delete* APIs.

-Ken


On Fri, Nov 4, 2016 at 10:28 AM, <omarhuseynov97@gmail.com> wrote:

It says the extension “WEBGL_lose_context” simulates webgl context loss. Does it mean the browser actually frees the resources on the GPU allocated by the webgl context or just pretends that it did?

 

-         Omar