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Re: [Public WebGL] psa: battery api: just use all battery



Florian, do you have a link to an announcement?

I'd potentially be okay with losing the battery API if the browser had a way to tell my application it's throttling resources for a reason. 

On Wednesday, 2 November 2016, Maksims Mihejevs <max@playcanvas.com> wrote:
Apple always needs to be different and just worse.
Tons of bugs and issues because of their GPU specifics and now they removing API's..
:(

On 2 November 2016 at 01:56, Florian Bösch <pyalot@gmail.com> wrote:
this just in. for the first time mobile (battery driven) browsing overtook power outlet driven browsing. so lets give those meddlesome mobiles a run for their battery life as the most emerging device category... because reasons.


On Wednesday, 2 November 2016, Florian Bösch <pyalot@gmail.com> wrote:
mozilla and apple are removing the battery api that would let performance intensive apps, such as webgl ones, choose a less or more battery intensive mode of operation automatically. they reason "os'es are now good at that stuff."

so just crank your rendering code to max and kill that battery. who needs battery life anyway. its no longer like you could tell you where killing the battery, so dont worry.



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