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Re: [Public WebGL] MSAA + MRT?

Thanks. That's really great.

On 23 September 2016 at 23:13, Jeff Gilbert <[email protected]> wrote:
Yes, you can. All MRT draw targets must having matching sample counts,
but it's otherwise fine.

On Fri, Sep 23, 2016 at 5:06 AM, Mr F <[email protected]> wrote:
> I just wanted to clarify the intended behaviour of WebGL2 (and ES3?) about
> the subject. Can you render to multiple anti-aliased targets at once?
> Because everywhere I've seen two features listed separately without any info
> on their interoperability. It's a big difference actually, e.g. it was one
> of the advantages of DX10 over DX9.