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Re: [Public WebGL] specification/implementation cadence



I disagree. This sort of line-fitting estimation is naive, and ignores
too much in this case.

On Wed, Aug 10, 2016 at 4:23 AM, John Davis <jdavis@pcprogramming.com> wrote:
> Guys, Florian is making a really really good point.
>
>
> On Wednesday, August 10, 2016, Florian Bösch <pyalot@gmail.com> wrote:
>>
>> Sorry, typo, projected schedule should be:
>>
>> GLES 3.1 release specification: 2014 (2 years ES 2.0)
>> WebGL 2.1 first draft specification: expected 2016 (???) (2 years ES 3.1,
>> 4 years WebGL 2.0, and counting)
>> WebGL 2.1 release specification: expected 2018 (???)
>> WebGL 2.1 public release: expected 2018 (???)

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