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Re: [Public WebGL] WEBGL_compressed_texture_s3tc_srgb
issue 22 says:
"Should the new COMPRESSED_SRGB_* formats be listed in an implementation's GL_COMPRESSED_TEXTURE_FORMATS list?"
@Ken, I don't know what are the specific with WebGL but my expectation is that all the compressed formats should be included by GL_COMPRESSED_TEXTURE_FORMATS but I also expect the extension string to be present.
@Florian, with EXT_sRGB WebGL extension and WebGL 2.0 the conversion from linear to sRGB should be performed systematically when the framebuffer is sRGB, at least accoding to OpenGL ES 3.0 specification. On the default framebuffer, well yes it's complicated and I must say I assumed that WebGL had something... maybe something I need to investigate. HDR, MSAA is important but it's different features so I don't want to throw these topics in the mix, sRGB is already a heated topic enough. :)