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Re: [Public WebGL] WebGL license: can i use WebGL in the commercial product?

On Fri, May 13, 2016 at 2:14 PM, Gintare Statkute <g.statkute@gmail.com> wrote:
Although it is a demo, the licence applies.

The license applies only to the San Angeles demonstration, not to the WebGL API.

There is no restriction on the usage of WebGL in the browser. The specification is copyrighted by Khronos per https://www.khronos.org/registry/webgl/specs/1.0/ . I admit that the "usage" is not well defined in the specification, but it's like any other API in the web browser.

I do not understand this licence.
Does this licence permits to deliver WebGL for free with the program, nevertheless charge for the products who uses WebGL?

Again, this license is not relevant to WebGL as a whole -- only to the San Angeles demo.

Your question applies more generally to the browser engine and other software which your installer is putting on the system, not to WebGL specifically.



On 13 May 2016 at 20:55, Kenneth Russell <kbr@google.com> wrote:
Of course you can use WebGL in commercial products, and charge for use of a website that uses it. The San Angeles demo is just a demo and its license does not apply to WebGL in general.


On Fri, May 13, 2016 at 1:39 PM, Gintare Statkute <g.statkute@gmail.com> wrote:

Can i use WebGL in the commercial product?

I have found thw following licence terms:
Nevertheless, i did not understand if i can use WebGL in a commercial website, or commercial program installable on windows (installaction comprising webkit, php, mysql) and charge the users for the product /website ?

I want to make Windows executable program from webkit (browser), php, mysql and WebGL for creating some animations.
I will include webGL to installation package, but i will not charge for it.
I will charge only for my product, but together with my product i will install for FREE the webkit, php, mysql and WebGL, which are essential for my product funtioning.

Can i use WebGL like this?

Gintare Statkute