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Re: [Public WebGL] Queries in WebGL 2.0



I'm not defending my point (completely agree with you guys). But WebGL API might already create a considerable pressure on GC due to the fact that every GL entity is wrapped in it's own JS object, doesn't it?
 
27.04.2016, 17:12, "Florian Bösch" <pyalot@gmail.com>:
On Wed, Apr 27, 2016 at 3:08 PM, juj j <jujjyl@gmail.com> wrote:
It would be very nice to have an allocation-free variant of the API
+1 the WebGL API should be zero GC (assuming no create/delete/forget trashing is done by the application itself), I'd consider it a bug if it isn't.
 
 
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Kirill Dmitrenko
Yandex Maps Team
 
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