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[Public WebGL] Queries in WebGL 2.0
I didn't follow any public discussion of this feature but ... I'm already seeing people posting bad code which will just keep propagating forever
Example from SO
var query = gl.createQuery();
// ... draw a small quad at the specified 3d position ...
// some time later, typically a few frames later (after a fraction of a second)
Shouldn't the spec require correct behavior? Basically you have to call
and it has to return true or
should generate INVALID_OPERATION
I suppose that doesn't really fix the issue because people can just put
gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE) // ignore result and pray
If WebGL 2 is supposed to be an API that works everywhere shouldn't the API at least try to help people not write code that won't actually work everywhere?