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[Public WebGL] Re: WEBGL_debug_renderer survey



Relaying response from Chris Deforeit:

Q1: Do you use this extension currently? [yes/no] NO

Q2: Do you plan on using the extension in the future? [yes/no] NO

Q3: Should UAs implement the extension? [yes/no] NO

Q4: Can you briefly describe your use (or planned use)?

Q5: Your cited affiliation? (website, service, company or whatever describes you best)
https://3dthis.com

Note: I think device specific infos add useless complexity. A standard should not be modified by devices capabilities.