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[Public WebGL] Re: WEBGL_debug_renderer survey



Relaying response from Ben Houston:

Q1: We do not use that extension.

Q2: I really do not want to vary our WebGL features by GPU
model/vendor.  I want to vary features based only on WebGL extensions
and feature levels.  I do not want to have to work around bugs on a
vendor and model level.

Q3: I do not really need it.  If others have strong opinions feel free
to add it but I would prefer to avoid its use.

Q4: I prefer not to have to use it.  I'd rather follow the spec, even
if that is hard sometimes.

Q5: https://Clara.io and contributor to Three.JS.