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[Public WebGL] Re: WEBGL_debug_renderer survey
Relaying response from Ben Houston:
Q1: We do not use that extension.Q2: I really do not want to vary our WebGL features by GPUmodel/vendor. I want to vary features based only on WebGL extensionsand feature levels. I do not want to have to work around bugs on avendor and model level.Q3: I do not really need it. If others have strong opinions feel freeto add it but I would prefer to avoid its use.Q4: I prefer not to have to use it. I'd rather follow the spec, evenif that is hard sometimes.Q5: https://Clara.io and contributor to Three.JS.